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Path of Exile update 2.12 patch brings some changes

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    Grinding Gear Games released Path of Exile update 2.12 the other day, officially labelling it patch number 3.18.0e (Restartless). It brings changes to Headhunter and Replica Headhunter and some bug fixes. This will also bring a better experience to players, who can also prepare enough POE Currency to have more fun. You can view details below.

    Headhunter changes. The Headhunter Unique Belt now when players kill a rare monster, they get its Modifiers within 60 seconds, up from 20 seconds before. The Replica Headhunter Unique Belt now has a 20% chance of gaining its Modifiers when players Kill a Magic Monster for 60 seconds, up from 20 seconds. And these changes also affect existing versions of these projects. The developers have done a lot to reduce the memory usage of rare monster modifiers so that each area can render more variety. And Headhunter items can also steal many different mods.

    Sentinel changes. All Apex Sentinels can now empower an additional monster. Apex Sentinels will now add more rewards to Rare and Unique monsters based on the monster’s level. In areas where Sentinels cannot be used, they cannot drop. “Hide Filtered Ground Items” is now enabled by default, as it provides a performance benefit.

    Fixed a bug where defeating Xesht-Ula in the wild while affected by the Covetous Shrine buff would not grant the Complete Domination Encounters Challenge. Fixed bug where Breach Commanders could be found in monster modifiers that required Rare Minions. Fixed another case where Heralding Totems from the Heralding Minions modifier would sometimes fail to disappear. Fixed a bug where Crystal Ore Map Bosses could become invulnerable when empowered by The Shaper. Fixed a bug that prevented the “Atlas of Worlds” achievement from being completed. For more news, players can follow POECurrency and buy more POE Currency there to get a better performance.

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